Cooperative Extension Service Departments
Family and Consumer Sciences Programming
Family Resource Management - Youth Audiences
Goal#1 To improve personal financial management
knowledge, skills and behaviors
Objective #1 Strengthen the capacity of youth to establish and achieve
financial goals.
Benchmark
1. Number youth who reported they wrote a financial goal.
2. Number youth who report achieving a financial goal.
3. Other
Audience
1. Children
2. Teens
3. Youth
4. Other
Curriculum
1. Financial Champions
2. High School Financial Planning Program
3. Kids and Cash
4. Mini-Society
5. Money on the Bookshelf
6. The Cash Kids
7. Youth and Money
8. Other
Method
1. 4H-Projects
2. After-school programs
3. Camps
4. Classroom Instruction
5. Self-Study
6. Train the trainer
7. Workshops
8. Other
Objective #2 Youth will increase savings.
Benchmark
1. Number youth who initiate or increase contributions to a
savings plan.
Audience
1. Children
2. Teens
3. Youth
4. Other
Curriculum
1. Dollars and Sense for Youth
2. Financial Champions
3. High School Financial Planning Program
4. Money on the Bookshelf
5. The Cash Kids
6. Other
Method
1. 4H-Projects
2. After-school programs
3. Camps
4. Classroom Instruction
5. Self-Study
6. Workshops
7. Other
Objective #3 Youth will demonstrate knowledge of the benefits and
costs of consumer credit.
Benchmark
1. Number participants who correctly identify benefits and
costs of consumer credit.
Audience
1. Teens
2. Other
Curriculum
1. APR Game
2. Financial Champions
3. High School Financial Planning Program
4. Other
Method
1. 4H-Projects
2. After-school programs
3. Camps
4. Classroom Education
5. Self-Study
6. Workshops
7. Other
Goal #2 To equip youth with the knowledge and skills
needed to practice effective consumer behavior.
Objective #1 Youth will learn to evaluate information for accuracy,
reliability and usefulness
Benchmark
1. Number youth who identified characteristics of accurate,
reliable and useful information when making consumer decisions for themselves or
during 4H club or other group activities.
Audience
1. Children
2. Teens
3. Youth
4. Other
Curriculum
1. 4-H Consumer Judging Manual
2. Calculating Consumer
3. Financial Champions
4. High School Financial Planning Program
5. The Super Shopper Connection
6. Other
Method
1. 4H-Projects
2. After-school programs
3. Camps
4. Classroom education
5. Self-Study
6. Workshops
7. Other
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