Cooperative Extension Service Departments
Family and Consumer Sciences Programming
Resource Management Materials -Youth
I. 4-H Project Books
Kid$ and Ca$h
A consumer education program in money management
designed for 3rd
and 4th grades. Student Workbook (K-106) includes student
activities/worksheets for 5 sessions. Teacher's Manual (K-402) includes
teaching guides, tests, additional activities.
The Super Shopper Connection
Part I: Dollars and Sense. (K-105) Focuses on
money -- where to get it, how much you have and how to spend it. The
materials also cover how values and goals influence choices, the steps
to good decision-making and what to consider before making a purchase.
Part II: Shopping Savvy. (K-205) Materials help
youth learn about planning purchases, finding and using information,
watching for special sales, shopping with a list and caring for
purchases. It includes how to use the decision-making process when
selecting goods and services.
Part III: To Market, To Market. (K-303) Explores
a consumer's role in the economic system and explains how prices are
determined. The material describes a consumer's rights and
responsibilities in the marketplace.
Leader's Guide. (K-401) Includes objectives, key
concepts, and project activities for Parts I, II, and III of Super
Shopper Connection.
Calculating Consumer
Unit 1: Covers how to get and use money, the
difference between needs and wants, the importance of sharing resources.
(K-107)
Unit 2: Covers ways to make choices, how to
conserve resources, why consumers sometimes get hurt, how to wisely
spend and save money. (K-206)
Unit 3: Covers how needs, wants, likes and
dislikes affect choices, ways to use resources carefully, feelings about
money, influences on spending, how to get the best buys, rights and
responsibilities of consumers, how resources are misused and abused, and
ways to control consumer behavior. (K-207)
Unit 4: Covers how to make wise consumer
decisions, manage money skillfully, understand and use advertisements,
check into consumer goods and/or services. (K-305)
Leader's Guide: Includes excellent group
activities for club meetings and activities. (K-403)
Clothing Decisions ‑ A Style of Your Own – Project books support the Fashion
Revue – Purchased Clothing O-Rama activity.
Learn to make good, affordable clothing selections that
meet your needs and enhance your personality.
- Discovering Choice (BU‑7360)
- Managing Choice (BU‑7361)
- Group Activity Helper's Guide (BU‑7362)
Financial Champions
Do I really need this new CD? Can I afford it? Is this
purchase part of my spending plan? Do I only want this CD because I saw
an ad? Youth can become financial champions and learn how to answer
these questions and more. This curriculum teaches about needs and wants,
money personalities and values, goal-setting, communication, ways to use
and save money, the benefits and drawbacks of credit, advertising
influences, consumer decision making and how to select financial
services. Youth can complete the activities in the two youth guides
independently. The Helper's Guide contains group icebreakers, activities
and meeting suggestions. An interactive web-based game, "The Financial
Champions Academy" is available to reinforce the concepts taught in the
curriculum.
- Money FUNdamentals (07710)
- Money Helper's Guide (07712)
- Money Moves (07711)
- Set of Three (07713)
II. 4-H Consumer Judging Activity
Through participation in consumer judging, 4-H members
and youth develop decision making, problem solving, critical thinking
and teamwork skills by applying the decision making process and by
recognizing quality standards for selected goods and services.
The 4-H Consumer Judging Activity Manual (K-304) includes
information for conducting a consumer judging activity, how to complete
a score card, how to give oral reasons, and subject matter material for
various consumer products. Consumer Judging Contests are held at the
State 4-H O-Rama in Fayetteville, the Mid-South Fair in Memphis, and 4-H
Day at the State Fair in Little Rock.
III. Curriculum and Teaching Guides
Financial Management
The Cash Kids: A Money Management Curriculum for First and Second
Grade Students
Material includes 8 lessons designed to teach money
management to lst and 2nd grade students. Teaching outlines,
evaluations, and duplication masters for worksheets are included. A
resource container including costumes and games is available through
Candace Carriẽ or family resource management
specialist. Copy in county office or contact family resource management
specialist.
Dollars and Sense for Youth: Money Management Programs for Preschool
HE-879) Material includes four lesson outlines and suggested activities designed
to teach money management concepts to pre-school groups.
Dollars and Sense for Youth: A Self-Study Course for Parents
A self-study course designed for parents wanting to help
their children learn how to manage money. Available on UAEX website.
Dollars and Sense for Youth: Money in our Children's Hands (HE-877)
An agent/leader guide designed to help parents/adults
teach children money management concepts.
Money $ense for Kids: A Program Planning Guide for Agents (HE-1011)
Guide includes suggestions for conducting a five-session
day camp for youth ages 9-12. It can also be used for after-school
programs or as individual money management lessons. Ideas for marketing,
subject matter information, letters for parents, handouts and activities
are included.
NEFE ® High School Financial Planning Program
A curriculum sponsored by the National Foundation for
Financial Education in partnership with the U. S. Department of
Agriculture Cooperative State Research, Education, and Extension Service
and participating Land-Grant University Cooperative Extension Services
and America's Credit Unions. Curriculum is designed to teach high school
students basic financial management concepts.
Student guide: A visually appealing 6-unit student
workbook that includes subject matter and assignments. Free to all students in
the classroom. Copy in each county office.
http://www.nefe.org/pages/highschool.html
Instructor's Manual: A 406-page manual that includes unit
overviews, learning objectives, assessment tools, visuals, suggested activities
and project. Available to teachers/youth leaders free of charge. Copy in each
county office.
The Real Deal
Developed for the 4-H Teen Leader Conference '98.
Includes four teaching outlines for personal finance workshops and
contains a variety of learning activities focusing on values and goals,
decision making, insurance, and savings and investments. Copy in each
county office or contact family resource management specialist.
Supplemental Resource Management Lessons/Activities
Twenty-one short resource management lessons for junior
and senior high youth are outlined. The lessons can be taught alone or
in a series. Each lesson includes background information, activity
sheets and supplemental activities. Lessons are suitable for school
enrichment, after school programs, 4-H club programs, or 4-H leader
training. Copy available in county office or contact Family Resource
Management Specialist.
Workforce Preparation
Career Smarts
A set of 10 pre-employment discussion and activity
booklets plus leader's guide to help middle school youth prepare to
enter and maintain stable employment. Uses national 4-H curricula
criteria and the Targeting Life Skills Model. Incorporates
at-home activities in recognition of the critical role parents and other
adult mentors play in youth career development. 1. Doing Your Thing:
What Job Do You Like?; 2. Choosing Your Career: Options Unlimited; 3.
Preparing for A Career: Doing It My Way; 4. Thinking Ahead: Hang in
There; 5. Making Career Decisions: Getting It All Together; 6. The Job
Hung: Three, Two, One - Go; 7. Getting A Job: A Game Plan That Works!; 7
Your First job: Getting Your Act Together; 9. Working Adults: How To
Understand Them; 10. Keeping A Job: Attitudes Count. Copy in each county
office. Developed by North Carolina Cooperative Extension Service.
Character at Work
The curriculum teaches ethics, thinking and reasoning in
the context of the work place. Participants will review their beliefs
about ethics and character in the workplace; acquire and evaluate
information about ethics and character in the workplace; assess their
current behavior regarding ethics and character in the workplace; and
evaluate their feelings concerning choices they are presently making
about ethics and character in the workplace. Contact Cynthia Klumpp.
Employment Skills: Experience Resumes and Targeted Cover Letters
Whether you are looking for your first job, intent on
keeping your current job, changing jobs, or seeking to make a career
change, good employment skills will help you meet your employment goals.
Employment skills involve several activities. They
include:
Getting employment - searching for job openings,
writing traditional or experience resumes, composing a cover letter if a
resume is mailed, completing job applications, interviewing techniques
Meeting expectations of your employer - job performance
skills, getting along with co-workers
The web site includes links to learn how to write a
non-traditional experience resume and targeted cover letter or how to
improve your job skills.
Mini-Society (ages 8 - 12)
This 20-hour, experience‑based program enables youth to
experience entrepreneurship; learn entrepreneurship, citizenship, and economics
concepts; and relate these concepts with subjects, such as language arts,
mathematics, science, and social studies. The program offers experiences for
critical thinking, problem solving, and cooperative learning. Contact Connie
Phelps.
Workplace Ethics
Workplace Ethics was developed to provide workplace partners a
resource that can be used to build a workforce, workplace and community of
character. The materials are based on the Six Pillars of Character and support
the work of CHARACTER COUNTS!sm, a project of the Josephson Institute
of Ethics. Workplace Ethics strengthens character by modeling Trustworthiness,
Respect, Responsibility, Fairness, Caring, and Citizenship. Contact Cynthia
Klumpp.
W.O.W. (Wild Over Work)
Workforce preparation program is designed for youth grades K-6.
Copies available in county offices or contact Connie Phelps.
Money on the Bookshelf: A Family Financial Literacy Program
A curriculum designed to create interest in money and its use,
encourage children and parents to have positive conversations about using money
and encourage family money management. The curriculum accomplishes these
objectives through reading children's books and completing accompanying
activities. One copy is in each county office.
IV. Videos
Affluenza
Affluenza is a fascinating look at one of the greatest social
maladies of our time: over consumption and materialism. It explores both the
comical and sobering aspects of our consumerism and its impact on our families,
communities and the environment. Leader's guide available from your County
Extension Office, Resource Management Specialist or from the Internet at
http://www.pbs.org/kcts/affluenza Guide includes quizzes, a viewer's guide
and teaching guide which is appropriate for students grades five through high
school. Each of the ten lessons includes a video clip, discussion questions,
work sheets, etc.
Go For the Goal - Time: 11:00‑‑1/2" VHS (1993)
Encourages career planning early in life. Stresses the
importance of setting goals to achieve the things most desired in life. Focuses
on careers from a financial perspective.
The High School Financial Planning Program - Time: 16:15 - 1/2" VHS
Describes the curriculum designed to teach high school students
basic financial planning concepts. The HSFPP was developed and is distributed by
the National Endowment for Financial Education (NEFE). The Extension Service in
each state works cooperatively with NEFE to promote and conduct the program.
This 16‑minute video provides an overview of the High School Financial Planning
Program. Use with teachers, youth group leaders, or other interested adults who
are responsible for teaching financial planning to students and/or club members.
Master Your Future: Second Edition - "Master Your Future"
is a 23 minute video designed to teach high school students about financial
responsibility in the 21st Century. Topics covered include budgeting, banking
and credit. The program was developed by Mastercard International and reviewed
for accuracy by high school educators, representatives from the Jump$tart
Coalition and AAFCS. The entertaining video features profiles of actual students
coping with real‑life money management issues.
Next Generation: Insuring Your Future - Time: 22 minutes - VHS
An instructional video and teaching package designed to provide
young people with a fundamental knowledge of insurance in a format that is both
educational and entertaining. Order a free copy from Video Placement Worldwide
by visiting their website at www.vpw.com
Games and other Miscellaneous Educational Materials
APR - A Prime Reality: Credit Decisions and You
This is a game designed to help high school students develop
and apply fundamental knowledge about the wise use of credit. Activity is a
fun, hands-on learning experience that will takes approximately three hours
to complete. APR can be used as an integral part of a larger unit on credit
to make credit decisions become real for students. Contact Resource
Management Specialist.
The Spending Game (MP-309)
An activity used to teach basic budgeting concepts in a fun way.
Wagon Masters
An entertaining game designed to teach youth (9-13) about money,
markets and prices. It's a hands on experience that is both fun and educational.
Order from Connie Phelps.
Updated March 2003
Judith R. Urich, PhD., CFP, Family Resource Management Specialist
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