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Family and Consumer Sciences Programming
Resource Management Materials -Youth

I. 4-H Project Books

Kid$ and Ca$h

A consumer education program in money management designed for 3rd and 4th grades. Student Workbook (K-106) includes student activities/worksheets for 5 sessions. Teacher's Manual (K-402) includes teaching guides, tests, additional activities.

The Super Shopper Connection

Part I: Dollars and Sense. (K-105) Focuses on money -- where to get it, how much you have and how to spend it. The materials also cover how values and goals influence choices, the steps to good decision-making and what to consider before making a purchase.

Part II: Shopping Savvy. (K-205) Materials help youth learn about planning purchases, finding and using information, watching for special sales, shopping with a list and caring for purchases. It includes how to use the decision-making process when selecting goods and services.

Part III: To Market, To Market. (K-303) Explores a consumer's role in the economic system and explains how prices are determined. The material describes a consumer's rights and responsibilities in the marketplace.

Leader's Guide. (K-401) Includes objectives, key concepts, and project activities for Parts I, II, and III of Super Shopper Connection.

Calculating Consumer

Unit 1: Covers how to get and use money, the difference between needs and wants, the importance of sharing resources. (K-107)

Unit 2: Covers ways to make choices, how to conserve resources, why consumers sometimes get hurt, how to wisely spend and save money. (K-206)

Unit 3: Covers how needs, wants, likes and dislikes affect choices, ways to use resources carefully, feelings about money, influences on spending, how to get the best buys, rights and responsibilities of consumers, how resources are misused and abused, and ways to control consumer behavior. (K-207)

Unit 4: Covers how to make wise consumer decisions, manage money skillfully, understand and use advertisements, check into consumer goods and/or services. (K-305)

Leader's Guide: Includes excellent group activities for club meetings and activities. (K-403)

Clothing Decisions ‑ A Style of Your Own – Project books support the Fashion Revue – Purchased Clothing O-Rama activity.

Learn to make good, affordable clothing selections that meet your needs and enhance your personality.

  1.  Discovering Choice (BU‑7360)
     
  2.  Managing Choice (BU‑7361)
     
  3.  Group Activity Helper's Guide (BU‑7362)

Financial Champions

Do I really need this new CD? Can I afford it? Is this purchase part of my spending plan? Do I only want this CD because I saw an ad? Youth can become financial champions and learn how to answer these questions and more. This curriculum teaches about needs and wants, money personalities and values, goal-setting, communication, ways to use and save money, the benefits and drawbacks of credit, advertising influences, consumer decision making and how to select financial services. Youth can complete the activities in the two youth guides independently. The Helper's Guide contains group icebreakers, activities and meeting suggestions. An interactive web-based game, "The Financial Champions Academy" is available to reinforce the concepts taught in the curriculum.

  1. Money FUNdamentals (07710)
     
  2. Money Helper's Guide (07712)
     
  3. Money Moves (07711)
     
  4. Set of Three (07713)

II. 4-H Consumer Judging Activity

Through participation in consumer judging, 4-H members and youth develop decision making, problem solving, critical thinking and teamwork skills by applying the decision making process and by recognizing quality standards for selected goods and services. The 4-H Consumer Judging Activity Manual (K-304) includes information for conducting a consumer judging activity, how to complete a score card, how to give oral reasons, and subject matter material for various consumer products. Consumer Judging Contests are held at the State 4-H O-Rama in Fayetteville, the Mid-South Fair in Memphis, and 4-H Day at the State Fair in Little Rock.

III. Curriculum and Teaching Guides

Financial Management

The Cash Kids: A Money Management Curriculum for First and Second Grade Students

Material includes 8 lessons designed to teach money management to lst and 2nd grade students. Teaching outlines, evaluations, and duplication masters for worksheets are included. A resource container including costumes and games is available through Candace Carri or family resource management specialist. Copy in county office or contact family resource management specialist.

Dollars and Sense for Youth: Money Management Programs for Preschool HE-879) Material includes four lesson outlines and suggested activities designed to teach money management concepts to pre-school groups.

Dollars and Sense for Youth: A Self-Study Course for Parents

A self-study course designed for parents wanting to help their children learn how to manage money. Available on UAEX website.

Dollars and Sense for Youth: Money in our Children's Hands (HE-877)

An agent/leader guide designed to help parents/adults teach children money management concepts.

Money $ense for Kids: A Program Planning Guide for Agents (HE-1011)

Guide includes suggestions for conducting a five-session day camp for youth ages 9-12. It can also be used for after-school programs or as individual money management lessons. Ideas for marketing, subject matter information, letters for parents, handouts and activities are included.

NEFE ® High School Financial Planning Program

A curriculum sponsored by the National Foundation for Financial Education in partnership with the U. S. Department of Agriculture Cooperative State Research, Education, and Extension Service and participating Land-Grant University Cooperative Extension Services and America's Credit Unions. Curriculum is designed to teach high school students basic financial management concepts.

Student guide: A visually appealing 6-unit student workbook that includes subject matter and assignments. Free to all students in the classroom. Copy in each county office. http://www.nefe.org/pages/highschool.html

Instructor's Manual: A 406-page manual that includes unit overviews, learning objectives, assessment tools, visuals, suggested activities and project. Available to teachers/youth leaders free of charge. Copy in each county office.

The Real Deal

Developed for the 4-H Teen Leader Conference '98. Includes four teaching outlines for personal finance workshops and contains a variety of learning activities focusing on values and goals, decision making, insurance, and savings and investments. Copy in each county office or contact family resource management specialist.

Supplemental Resource Management Lessons/Activities

Twenty-one short resource management lessons for junior and senior high youth are outlined. The lessons can be taught alone or in a series. Each lesson includes background information, activity sheets and supplemental activities. Lessons are suitable for school enrichment, after school programs, 4-H club programs, or 4-H leader training. Copy available in county office or contact Family Resource Management Specialist.

Workforce Preparation

Career Smarts

A set of 10 pre-employment discussion and activity booklets plus leader's guide to help middle school youth prepare to enter and maintain stable employment. Uses national 4-H curricula criteria and the Targeting Life Skills Model. Incorporates at-home activities in recognition of the critical role parents and other adult mentors play in youth career development. 1. Doing Your Thing: What Job Do You Like?; 2. Choosing Your Career: Options Unlimited; 3. Preparing for A Career: Doing It My Way; 4. Thinking Ahead: Hang in There; 5. Making Career Decisions: Getting It All Together; 6. The Job Hung: Three, Two, One - Go; 7. Getting A Job: A Game Plan That Works!; 7 Your First job: Getting Your Act Together; 9. Working Adults: How To Understand Them; 10. Keeping A Job: Attitudes Count. Copy in each county office. Developed by North Carolina Cooperative Extension Service.

Character at Work

The curriculum teaches ethics, thinking and reasoning in the context of the work place. Participants will review their beliefs about ethics and character in the workplace; acquire and evaluate information about ethics and character in the workplace; assess their current behavior regarding ethics and character in the workplace; and evaluate their feelings concerning choices they are presently making about ethics and character in the workplace. Contact Cynthia Klumpp.

Employment Skills: Experience Resumes and Targeted Cover Letters

Whether you are looking for your first job, intent on keeping your current job, changing jobs, or seeking to make a career change, good employment skills will help you meet your employment goals.

Employment skills involve several activities. They include:

Getting employment - searching for job openings, writing traditional or experience resumes, composing a cover letter if a resume is mailed, completing job applications, interviewing techniques

Meeting expectations of your employer - job performance skills, getting along with co-workers

The web site includes links to learn how to write a non-traditional experience resume and targeted cover letter or how to improve your job skills.

Mini-Society (ages 8 - 12)

This 20-hour, experience‑based program enables youth to experience entrepreneurship; learn entrepreneurship, citizenship, and economics concepts; and relate these concepts with subjects, such as language arts, mathematics, science, and social studies. The program offers experiences for critical thinking, problem solving, and cooperative learning. Contact Connie Phelps.

Workplace Ethics

Workplace Ethics was developed to provide workplace partners a resource that can be used to build a workforce, workplace and community of character. The materials are based on the Six Pillars of Character and support the work of CHARACTER COUNTS!sm, a project of the Josephson Institute of Ethics. Workplace Ethics strengthens character by modeling Trustworthiness, Respect, Responsibility, Fairness, Caring, and Citizenship. Contact Cynthia Klumpp.

W.O.W. (Wild Over Work)

Workforce preparation program is designed for youth grades K-6. Copies available in county offices or contact Connie Phelps.

Money on the Bookshelf: A Family Financial Literacy Program

A curriculum designed to create interest in money and its use, encourage children and parents to have positive conversations about using money and encourage family money management. The curriculum accomplishes these objectives through reading children's books and completing accompanying activities. One copy is in each county office.

IV. Videos

Affluenza

Affluenza is a fascinating look at one of the greatest social maladies of our time: over consumption and materialism. It explores both the comical and sobering aspects of our consumerism and its impact on our families, communities and the environment. Leader's guide available from your County Extension Office, Resource Management Specialist or from the Internet at http://www.pbs.org/kcts/affluenza Guide includes quizzes, a viewer's guide and teaching guide which is appropriate for students grades five through high school. Each of the ten lessons includes a video clip, discussion questions, work sheets, etc.

Go For the Goal - Time: 11:00‑‑1/2" VHS (1993)

Encourages career planning early in life. Stresses the importance of setting goals to achieve the things most desired in life. Focuses on careers from a financial perspective.

The High School Financial Planning Program - Time: 16:15 - 1/2" VHS

Describes the curriculum designed to teach high school students basic financial planning concepts. The HSFPP was developed and is distributed by the National Endowment for Financial Education (NEFE). The Extension Service in each state works cooperatively with NEFE to promote and conduct the program. This 16‑minute video provides an overview of the High School Financial Planning Program. Use with teachers, youth group leaders, or other interested adults who are responsible for teaching financial planning to students and/or club members.

Master Your Future: Second Edition - "Master Your Future" is a 23 minute video designed to teach high school students about financial responsibility in the 21st Century. Topics covered include budgeting, banking and credit. The program was developed by Mastercard International and reviewed for accuracy by high school educators, representatives from the Jump$tart Coalition and AAFCS. The entertaining video features profiles of actual students coping with real‑life money management issues.

Next Generation: Insuring Your Future - Time: 22 minutes - VHS

An instructional video and teaching package designed to provide young people with a fundamental knowledge of insurance in a format that is both educational and entertaining. Order a free copy from Video Placement Worldwide by visiting their website at www.vpw.com

Games and other Miscellaneous Educational Materials

APR - A Prime Reality: Credit Decisions and You

This is a game designed to help high school students develop and apply fundamental knowledge about the wise use of credit. Activity is a fun, hands-on learning experience that will takes approximately three hours to complete. APR can be used as an integral part of a larger unit on credit to make credit decisions become real for students. Contact Resource Management Specialist.

The Spending Game (MP-309)

An activity used to teach basic budgeting concepts in a fun way.

Wagon Masters

An entertaining game designed to teach youth (9-13) about money, markets and prices. It's a hands on experience that is both fun and educational. Order from Connie Phelps.

Updated March 2003
Judith R. Urich, PhD., CFP, Family Resource Management Specialist


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University of Arkansas
Division of Agriculture
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Last Date Modified 08/27/2008
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